top of page
RatzVAliens.png
BannerBackground.png

Project Analysis

Ratz V Aliens is a tower defence FPS shooter where the player takes control of a rat and must collect resources to defend against an unstoppable army of aliens.

This project was completed for a university coursework for students to design a game under the setting of a street. As a fan of horror, I originally aimed to create a horror experience however this quickly transitioned into a rat shooter when my camera controller bugged and dropped to the floor.  I realised the lower perspective created for some interesting mechanics and I aimed to utlize the lower camera throughout the game and map design. 

The project was designed in Unity. All assets excluding audio were designed using Maya, Unity Probuilder, Substance Painter and ZBrush. 

TITLE

RATZ V ALIENS

ENGINE

UNITY

TEAM SIZE

1

DURATION

APR 2022 - MAY 2022

GAMEPLAY OVERVIEW

Unity_HfDajFxt8o.png

RESPONSIBILITIES 

  • Designed a basic blockout using Unity Probuilder.

  • Concepted the aesthetic and design of the game to fit the requirements, aiming for a cartoony aesthetic.

  • Concepted the gameplay loop.

  • Concepted and implemented UI design.

  • Created all images and assets used in the game using Maya, Substance Painter, ZBrush and Probuilder.

  • Implemented effects using shader graph and VFX graph.

  • Implemented all gameplay mechanics using C# and animations utilizing IK.

Unity_aQSQxWuozs.jpg

Ratz V Aliens was a great opportunity to work under a tight deadline and I gained experience in priority management and additional experience in 3D modelling and concepting gameplay mechanics!

bottom of page