GAME DESIGN
TITLE
VARIANCE
ENGINE
UE5
TEAM SIZE
1
DURATION
SEP 2022 - CURRENT
"Variance - A Rift Between Worlds" is a top-down roguelike bullet-hell game, transporting players across procedural realities and tasking them with controlling 1 of 4 procedurally generated heroes in a battle to restore the Nexus Crystal and save the multiverse.
Built in Unreal Engine 5, Variance aims to release sometime in 2024-25. In the meantime, here's a small demo video of an early build showcasing some of the procedural elements of the game, and check out the GitHub open-source code below!
TITLE
SHELFLESS
ENGINE
UE5
TEAM SIZE
3
DURATION
SEP 2022 - JAN 2023
"Shelfless -100% Off" is an action-stealth top-down game where players are tasked with the goal of hiding in plain sight and shoplifting as many items as possible without getting caught. With Shelfless I gained experience with collaboration in a group through resolving conflicts and consistent creation methodology. I also furthered my skills in level design by challenging myself to such a small environment, C++ and 3D modelling. Shelfless released in January 2023 and is playable for free!
TITLE
LAVA RISING 2
ENGINE
UNITY
TEAM SIZE
1
DURATION
OCT 2021 - NOV 2021
In the sequel to Lava Rising, I aimed to improve upon the core experience. I provided better graphics alongside an improved movement system as well as providing the user with more visceral feedback to the gameplay. I continued the One-Tap gameplay interface where players have no buttons, and just press their phone once to interact. I also added in traps and more variation between the levels!
Lava Rising 2 released in December 2021 following apple certification and is available on iOS.
TITLE
BLACKOUT
ENGINE
JAVASCRIPT
TEAM SIZE
1
DURATION
SEP 2020 - MAY 2021
In Blackout you follow a miner who falls into a cave and must complete puzzles to navigate purgatory, all while a timer counts down blurring the lines between life and death. I aimed to create a level of randomess in the puzzles so there is always a challenge between levels. I wanted to give the player agency in their progression so I gave them 3 items to choose from when they unlock a new item.
Blackout was released in May 2021 and is available on browsers.
TITLE
RATZ V ALIENS
ENGINE
UNITY
TEAM SIZE
1
DURATION
APR 2022 - MAY 2022
Ratz V Aliens is a tower defence FPS game where the player takes control of a rat and must collect resources to defend against an unstoppable army of aliens. I aimed to communicate the feeling of being a rat in a large street in this project and I improved upon my time management by balancing each requirement of the project. I also gained extra 3D modelling experience.
Ratz V Aliens was released in May 2022 and is available on windows via Itch.io.
TITLE
MOTEL
ENGINE
UNITY
TEAM SIZE
1
DURATION
TBD
Motel is an upcomming retro horror game developed in Unity where players must navigate through rooms completing puzzles and unraveling the mystery behind the disappearance of a loved one. The game features a deadly monster who will chase the player so stealth is key. I am taking inspiration from Silent Hill 2 and Alien: Isolation in the visual and gameplay design of Motel.
Motel is aiming for a 2023 release and I'll have more details to come!